Rescue The Cute Little Girl

Rescue The Cute Little Girl

Welcome back, escapers! Story of this game , Sophia is cute girl, she unfortunately has been traped in the house. She told you that her parents left for vacation for almost three days. She's so hungry but she can't get out of the house. You called for help but that help won't come until tomorrow. You can't leave that poor little girl inside the house with that kind of situation. Because of this, you have to find a way to rescue the little girl. There are items around the house ,Find hidden objects and solve puzzles to open the door. Try to help the little girl to escape as soon as possible so you can talk on how to contact her parents back. Good luck and have fun!

Master Rescue The Cute Little Girl: Instructions

mouse/touchscreen

Who was responsible for the development of this game?

The development of this game involved Flash From The Past.

How would this game be categorized in terms of gameplay style?

This game fits into the Adventure category.

Is the game built using any open-source game engine or platform?

The main engine or toolkit used for building the game’s interface and mechanics is Javascript.

Is this game compatible with mobile platforms?

Yes, Rescue The Cute Little Girl is playable on mobile phones and tablets.

Does the game contain any disturbing or harmful content?

Yes, cruel or harmful actions exist within Rescue The Cute Little Girl’s experience.

What keywords are used to classify the game?

The descriptors used to tag this game include: escape, IceS, logic.

Which age cohort is the game specifically aimed at?

The recommended age groups for playing this game are Kids, Teens, Young Adults, Adults, Seniors.

Is this game focused on any particular gender?

Rescue The Cute Little Girl is intended for Male & Female.

Are there any scenes in the game involving blood?

Yes, there is blood or gore in Rescue The Cute Little Girl.

Is this game designed with kids in mind?

No, Rescue The Cute Little Girl would not be appropriate for kids.
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